Interview with Volko Ruhnke



In this episode, award-winning game designer Volko Ruhnke joins host Eduard Gafton to talk about his game Labyrinth – The War on Terror and how it presents guerrilla warfare and counterinsurgency.



Time Stamps

  • 00:00:00 – Start
  • 00:04:38 – How does Labyrinth anticipate the future of ‘The War on Terror’?
  • 00:26:25 – Is it difficult to convince people to use games in order to better understand what’s going on in the world?
  • 01:00:39 – How is the transition from making a board game to making a video game? How has the transition between mediums changed how you think about games in general?
  • 01:05:17 – Which games would Volko recommend?


Mentioned in this Episode

  • Volko discussing the origins of Labyrinth:
  • Volko discussing the convergence of Intelligence Analysis and Board Gaming:
  • Volko giving a lecture on the COIN series at Georgetown University:
  • Which COIN game is best for you?:
  • Follow Volko on Twitter:
  • A Brief History of Card-Driven Wargames:
  • Zenobia Award:
  • Verdun 1916: Steel Inferno:
  • Empires of Middle Ages:
  • Men of Inferno:
  • Levy & Campaign Discord Invite: (In case this has expired, do please DM Volko on Twitter!


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Intro/Outro Music:

Call to Adventure by Kevin MacLeod