Interview with James Coltrain



In this episode, game designer and professor James Coltrain joins host Eduard Gafton to talk about his game, Blackhaven, and how it explores racism, slavery and America’s past.



Time Stamps

  • 00:00:00 – Start
  • 00:02:30 – How did Blackhaven start?
  • 00:23:10 – How does a 3D environment change how we interact with history?
  • 00:43:41 – Which games would James recommend?


Mentioned in this Episode

  • Historiated Games’ website:
  • Historiated Games’ YouTube channel:
  • Blackhaven on Steam:
  • Digital Media and Design at the University of Connecticut:
  • Department of Media Communications at the Xavier University of Louisiana:
  • Follow James on Twitter:
  • Donate to The Whitney Plantation:
  • Gone Home:
  • The Stanley Parable:
  • Everybody’s Gone to the Rapture:
  • Moss:
  • Firewatch:
  • Oxenfree:
  • What Remains of Edith Finch:
  • Sayonara Wild Hearts:
  • Super Mario 3D World: Bowser’s Fury:
  • The Forgotten City:
  • Minit:
  • Deathloop:
  • Returnal:
  • Lemnis Gate:
  • Blood, Sweat and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made:


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Intro/Outro Music:

Call to Adventure by Kevin MacLeod